๐”“๐”ฏ๐”ฆ๐”ฐ๐”ช๐”ฐ๐” ๐”ฌ๐”ญ๐”ข

๐”—๐”ฅ๐”ฏ๐”ฌ๐”ฒ๐”ค๐”ฅ ๐”ฏ๐”ข๐”ฐ๐”ข๐”ž๐”ฏ๐” ๐”ฅ ๐”ž๐”ซ๐”ก ๐”ข๐”ต๐”ญ๐”ข๐”ฏ๐”ฆ๐”ช๐”ข๐”ซ๐”ฑ๐”ž๐”ฑ๐”ฆ๐”ฌ๐”ซ ๐”ด๐”ฆ๐”ฑ๐”ฅ ๐”ญ๐”ฏ๐”ฆ๐”ฐ๐”ช๐”ฐ, ๐”š๐”ข๐”ฐ๐”ฉ๐”ข๐”ถ ๐”…๐”ฒ๐”ฉ๐”ฉ ๐”ฅ๐”ž๐”ฐ ๐”ฐ๐”ฌ๐”ฒ๐”ค๐”ฅ๐”ฑ ๐”ฑ๐”ฌ ๐”ฒ๐”ซ๐” ๐”ฌ๐”ณ๐”ข๐”ฏ ๐”ฑ๐”ฅ๐”ฆ๐”ฐ ๐”ซ๐”ž๐”ฑ๐”ฒ๐”ฏ๐”ž๐”ฉ ๐”ญ๐”ฅ๐”ข๐”ซ๐”ฌ๐”ช๐”ข๐”ซ๐”ฌ๐”ซ ๐”ž๐”ซ๐”ก ๐”ฏ๐”ข๐” ๐”ฏ๐”ข๐”ž๐”ฑ๐”ข ๐”ฆ๐”ฑ๐”ฐ ๐”ข๐”ญ๐”ฅ๐”ข๐”ช๐”ข๐”ฏ๐”ž๐”ฉ ๐”ฎ๐”ฒ๐”ž๐”ฉ๐”ฆ๐”ฑ๐”ฆ๐”ข๐”ฐ ๐”ฆ๐”ซ ๐”ž๐”ซ ๐”ž๐”ฏ๐”ฑ๐”ฆ๐”ฃ๐”ฆ๐” ๐”ฆ๐”ž๐”ฉ ๐”ฏ๐”ข๐”ž๐”ฉ๐”ช ๐”ฆ๐”ซ ‘๐”“๐”ฏ๐”ฆ๐”ฐ๐”ช๐”ฐ๐” ๐”ฌ๐”ญ๐”ข”. โ„‘๐”ซ ๐”ฑ๐”ฅ๐”ข ๐”ค๐”ž๐”ฉ๐”ฉ๐”ข๐”ฏ๐”ถ, ๐”ฉ๐”ฆ๐”ค๐”ฅ๐”ฑ ๐”ญ๐”ž๐”ฐ๐”ฐ๐”ข๐”ฐ ๐”ฑ๐”ฅ๐”ฏ๐”ฌ๐”ฒ๐”ค๐”ฅ ๐”ฑ๐”ฅ๐”ข ๐”Ÿ๐”ข๐”ณ๐”ข๐”ฉ๐”ข๐”ก ๐”ค๐”ฉ๐”ž๐”ฐ๐”ฐ ๐”ฌ๐”Ÿ๐”ง๐”ข๐” ๐”ฑ ๐”ฑ๐”ฌ ๐” ๐”ฏ๐”ข๐”ž๐”ฑ๐”ข ๐”ž ๐”ฏ๐”ž๐”ฆ๐”ซ๐”Ÿ๐”ฌ๐”ด, ๐”ฐ๐”ญ๐”ฆ๐”ฉ๐”ฉ๐”ฆ๐”ซ๐”ค ๐”ฌ๐”ฒ๐”ฑ ๐”Ÿ๐”ข๐”ถ๐”ฌ๐”ซ๐”ก ๐”ฑ๐”ฅ๐”ข ๐”ฃ๐”ฏ๐”ž๐”ช๐”ข ๐”ฑ๐”ฌ ๐”ฒ๐”ฐ, ๐”ฌ๐”ฃ๐”ฃ๐”ข๐”ฏ๐”ฆ๐”ซ๐”ค ๐”ฑ๐”ฅ๐”ข ๐”ณ๐”ฆ๐”ข๐”ด๐”ข๐”ฏ ๐”ฑ๐”ฅ๐”ข ๐”ข๐”ต๐”ญ๐”ข๐”ฏ๐”ฆ๐”ข๐”ซ๐” ๐”ข ๐”ฌ๐”ฃ ๐”ฑ๐”ฅ๐”ฆ๐”ฐ ๐”ณ๐”ฆ๐”ฐ๐”ฒ๐”ž๐”ฉ ๐”ด๐”ฌ๐”ซ๐”ก๐”ข๐”ฏ ๐”ฑ๐”ฅ๐”ฏ๐”ฌ๐”ฒ๐”ค๐”ฅ ๐”ฐ๐”ฆ๐”ช๐”ฒ๐”ฉ๐”ž๐”ฑ๐”ข๐”ก ๐”ช๐”ข๐”ž๐”ซ๐”ฐ.

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CYMATICS : ORDER OF CHAOS

Cymatics represents a sound box that intakes sound and translates the intersection of music and physics to surpass sensory boundaries. The complexity of the music is represented by the particles that dance with musical vibrations, which serve as a medium to translate audible experience to a visual experience.

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Virtual Vegetation

Virtual Vegetation visualizes the disparity in digital accessibility across select U.S. cities. One central data-set is used to generate each plant, and variables such as climate, materiality, and urban landscape inform the digital environment representing each location.The generated plantsโ€™ growth and movement are then simulated for a final visual output.

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Topographic Pin Generator

The Topographic Pin Generator translates two – dimensional topographic maps into three – dimensional landscapes, inspired by the Pin Art Toy created by Ward Fleming in the year 1987. The machine creates three – dimensional reliefs of topographical information by using an array of pins that move on the z-axis, based on the height information of recorded topographical maps.

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Irregular Manufacturing

Irregular Manufacturing explores the power dynamic between machine and its designer through an imprecise machine built to turn singular input into varied output. This form finding system is designed to make mistakes and change each time the code is run, relinquishing the details of the final structure to the machineโ€™s choices.

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Entangle

Entangle is an experimental research and design exploration of knitting, arising from its common perception as an outdated, gendered symbol of domesticity. The project challenges the traditional perceptions of knitting by experimenting with alternative materials and using visual storytelling to educate and imagine the role of knitting in sustainable, speculative futures.

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Portable Analog Audio Archive (PAAA)

Portable Analog Audio Archive (PAAA) uses the analog technology of cassette tapes as method and metaphor to interpret memories. By restricting the sound archive to analog tapes, PAAA facilitates intimacy and nostalgia while mimicking the real-lifeโ€”sometimes haphazardโ€”experience of remembering. Recorded fragments can be rewound and replayed over and over again.

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Sand Reserve Museum

Singaporeโ€™s endeavor to reclaim land is paradoxical: it occupies large areas of existing land to store sand for more land to be made, creating sand โ€œmountains,โ€ incongruous to, yet surreal in, Singaporeโ€™s landscape. Sand Reserve Museum is a speculative museum showcasing these sand โ€˜mountainsโ€™ as beautiful works of nature to the public.

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Simon the Sorcerer

Iโ€™ve started a doomed effort to create a situation exploring the relationship between art and intent, and how I can escape the responsibilities of intentional art. This project canโ€™t succeed because I canโ€™t actually remove my intent, but creating a flash that fires randomly (to capture attempted flight) is how Iโ€™ll mitigate it.

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