Ryan Hoover is an interdisciplinary artist and researcher actively addressing the impact of emerging technologies on our more-than-human world. Often operating at the intersection of digital and biological systems, he develops software, hardware, and biomaterials to create novel solutions to contemporary issues and open new understandings of our shared future. He works with scientists, engineers, and activists in a collaborative practice driven by creativity, supported by shared knowledge, and motivated by ethical concerns for our present and future. He teaches digital and biological fabrication in the department of Interdisciplinary Sculpture, and is a member of the board at the Baltimore Under Ground Science Space. Hoover is the lead developer of Xylinus, a tool for novel control of 3D printers, integrated into the Rhino/Grasshopper CAD platform, with users ranging from craftspeople working in clay to researchers bioprinting cells. His work is exhibited, downloaded, and put to use in galleries, labs, and studios around the world.

Areas of Interest and Expertise

Art and Design Fields: sculpture, emerging tech, conceptual, interventionist, art-science collaboration 
Biological Fabrication: biomaterials, bioprinting, biodesign, basic genetic engineering
Digital Fabrication: 3D modeling, 3D printing, CNC milling, laser cutting
Traditional Fabrication: woodworking, metal fabrication, casting
Electronics: basic Arduino, digital and analog circuitry, motor control, integration with 3D modeling
Software: Rhino (+Grasshopper, +RhinoCAM), Adobe Design Suite, Office, others
Web: HTML5, CSS, JavaScript, PHP, MySQL,
Theory: ethics, biopolitics, contemporary political, media studies, network, craft


Materials that I think are relevant to the class.


This area is where I’ll leave notes and other temporary items.